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  • 1.  Gimkit

    Posted 01-07-2025 11:57 AM

    It is my understanding that students (13+) using Gimkit as a classroom tool, can play games created by anyone in the world while using the program initiated by a teacher for a lesson.  Is this accurate?  Is there anyway to restrict student access to games from unknown sources?


    #General
    #TeachingandLearning

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    Leanne Reynolds
    Head of School
    River Oaks Baptist School
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  • 2.  RE: Gimkit

    Posted 01-08-2025 11:19 AM

    We are experiencing this frustration as well. We pay for the teacher subscriptions. During the day (before 4PM) students can join games and create games, but they cannot go in the discovery. I am going to reach out to the company because we pay for licenses and I'm curious to see if there are any ways to restrict more. Would love to hear other thoughts on this as well. 



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    Kelly Enright
    Vail Mountain School
    Vail CO
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  • 3.  RE: Gimkit

    Posted 01-09-2025 04:16 AM

    This is also the case with Blooket. Very frustrating!



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    K. Kroese
    Tandem Friends School
    Charlottesville VA
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  • 4.  RE: Gimkit

    Posted 01-09-2025 09:40 AM

    We are seeing the same thing here with Gimkit. We got pressured into adopting it during the pandemic year, especially by our World Language Dept. However, the tool is so heavily gamified that it has started to become a distraction for some of our students. We most likely will not be continuing with Gimkit next year for this reason and will work with our teachers who use it to find another more suitable tool.



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    Trevor Hoyt
    Durham Academy
    Durham NC
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